AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on Android in Austria: Q2 2022
Discover the performance trends of the top 5 hybridcasual games on Android in Austria for Q2 2022, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the hybridcasual games category on the Android platform in Austria saw notable trends in downloads, revenue, and active users. Here’s an overview of the top 5 performing games based on data from Sensor Tower.
Stumble Guys by Scopely experienced significant growth in both revenue and active users. Weekly revenue surged from $433 at the beginning of April to nearly $4K by the end of June. The game’s downloads also saw a steady increase, peaking at approximately 9K in the last week of June. Active users rose consistently, starting from around 11K and reaching over 55K by the quarter's end.
Zen Match from Moon Active showed a varied performance in terms of revenue, starting at about $6.8K per week and fluctuating throughout the quarter to close at roughly $5.7K. Downloads saw a decline over the quarter, with weekly numbers dropping from approximately 7.2K in early April to around 1.2K by the end of June. Active users followed a similar trend, decreasing from 22K to around 14.6K.
Cyber Surfer by BADSNOWBALL HONGKONG LIMITED maintained a stable revenue, consistently generating around $4 per week. Downloads fluctuated, peaking at about 3.4K in mid-April and then settling around 1.7K by the end of June. The game’s active users saw a decline from approximately 7.1K to 5.8K during the same period.
Race Master 3D - Car Racing, published by SayGames Ltd, had varied weekly revenue, starting from $84 and peaking at $174 in mid-June. Downloads showed a peak of around 3.8K in early May, before stabilizing to around 1.8K by the end of June. Active users saw moderate fluctuations, starting from about 12.2K and ending the quarter at approximately 12.3K.
Decor Life - Home Design Game, also from SayGames Ltd, had a modest revenue performance, peaking at $87 in late April and then gradually declining to $27 by the end of June. Downloads peaked at around 4.8K in mid-April, then experienced a decline, settling around 2.6K by the end of the quarter. Active users saw significant growth, starting from just 54 in early April to nearly 4.8K by the end of June.
These trends highlight the dynamic nature of the hybridcasual games market in Austria. For more detailed insights and data, visit Sensor Tower.